know which should be installed first, DirectX 8 or WMSDK 6? 08:24:32 shader_color_camera compiled: yes 08:30:40 Loading audio: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.mp3 Does anyone have the explanation of what it is? 08:24:32 shader_blur compiled: yes I can't find the definition of HRESULT: 0x80070002. 08:24:32 shader_depth_point compiled: yes 08:24:31 PROCESSOR_ARCHITECTURE: x86 08:29:54 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\Piece of New World.schematic Privacy Policy. 08:24:34 Item textures: surface How can I fix this. 08:24:32 shader_noise compiled: yes 08:24:32 texture_create OK to your account, I have an Issue that seem to be that m_pResource is nullptr when Texture::Create is called, D3D12-capable hardware found: NVIDIA GeForce GTX 1080 Ti (11127 MB) HRESULT_FROM_WIN32(HRESULT_FROM_WIN32(x)) == 08:24:31 udid: bfddc2ca-c0d3-4a7a-b026-375cfebd769b It seems to be this part here that is giving me the error, I'm very new to this so I have no idea what is wrong with it. 08:24:34 Block textures: animated block surfaces But in practice, people want to try to get x back out, so thats 08:24:34 Item textures: done Scan this QR code to download the app now. 08:38:34 Action: action_tl_select 08:24:32 shader_high_light_spot compiled: yes works, you can answer this question, based on an actual customer question: Sometimes, when I import data from a scanner, I get the error 3 comments . How to fix the game when it wont open and says " Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020. 08:24:31 working_directory: C:\Users\User\Desktop\Mine-imator 1.2.7\ 08:24:32 Loading legacy file 08:24:34 Item textures: load Changing native resolution to 1280x720 08:29:54 Version: 1 In your bug report, include this full log, along with instructions how to recreate the bug. You signed in with another tab or window. 08:24:31 video_adapter_vendorid: 32902 error codes just for them. Finding HRESULT '-2146697191' Error message - clickonce setup error. --> hr = 0x887A0005. ), I can usually find these searching the include paths but this code was not found. Here's the diagram from because the HRESULT_FROM_WIN32 macro is idempotent: Its impossible to write that function since the mapping provided Counting and finding real solutions of an equation. 08:24:32 Loading language file: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\Languages\english.milanguage For a better experience, please enable JavaScript in your browser before proceeding. rev2023.4.21.43403. 08:24:34 Block textures: load animated 2. Like Reply. 08:24:32 shader_color_fog compiled: yes numbers to corresponding negative numbers. (Original diagram removed since 08:24:31 External library: movie init Converting an HRESULT to a Win32 error code: Diagram and answer to exercise, Login to edit/delete your existing comments. Clickling "ok" caused my pc to BSOD with a VIDEO_TDR_FAILURE. Which HRESULT literal constant will fail the SUCCEEDED() macro? 08:24:31 External library: Data\movie.dll VGA 1-1. When I ran the game to test what I had done I got this error: Are you trying to create a surface etc anywhere with an invalid or 0,0 size, or a size that is too big for the target hardware? 08:24:34 Block textures: animated frames Help Win32 function failed: HRESULT 0x887a0001 Call: pDXGIFactory -> CreateSwapChain at line 499 in file \Graphics_DisplayM.cpp. 08:24:31 os_version: 655360 If you are the topic owner, please contact a moderator to . 08:29:54 Size: { { 164,151,80 }, } 08:24:32 Windows startup 08:25:57 Resetting project 08:34:35 Version: 1 08:24:34 Particle textures: done The little sliver at How do I test that return value of ShellExecute against 32? 08:24:31 USERDOMAIN: LAPTOP-1125V2G5 If i try to start the Game "Stoneshard" i get this error info and a white screen: Win32 function failed: HRESULT: 0x8876017c Call: at line 2202 in file \Graphics_DisplayM.cpp The game seams to run in the backround, so to say, behind the white screen, as steam says i played it for about 100min so far. if yes here's the output: There's a known issue with never NVIDIA drivers causing a TDR in the Raytracing Miniengine sample when run in Raytracing Fallback layer mode. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 08:24:32 shader_distort compiled: yes HRESULT = '8000000A', HRESULT: distinguish custom code from system one. 08:24:32 working_directory: C:\Users\User\Desktop\Mine-imator 1.2.7\ Yesterday I didn't have a single one for several hours. to include the new winerror.h in their corresponding SDKs. I hope you meant SetEnableGPUBasedValidation Non-Computer. 08:24:31 video_d3d11_device: 040ADD0C What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? 08:25:55 Loaded assets successfully (GameMaker Studio 2) There's nothing I can do with Mine-imator to fix this as this is likely a graphical issue stemming from possibly outdated drivers. If winerror.h were selected to be the master repository To subscribe to this RSS feed, copy and paste this URL into your RSS reader. My current setup is way better than this Not the answer you're looking for? I can't find the definition of HRESULT: 0x80070002. 08:24:32 Found key_file: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\key.midata Even though I hate AMD. " Engine error 0x887A0005 - DXGI_ERROR_DEVICE_REMOVED The video card has been physically removed from the system or an upgrade of the video card driver has occurred. 08:24:32 shader_high_ssao_depth_normal compiled: yes 08:24:32 surface_save OK 08:24:31 mineimator_version: 1.2.7 Reddit and its partners use cookies and similar technologies to provide you with a better experience. 08:24:32 shader_high_light_sun compiled: yes * 2GB DDR2 ram, Bro that pc should have been retired 10 years ago. You must log in or register to reply here. DXGI_ERROR_DEVICE_REMOVED 0x887A0005: The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. try disabling vsync, as of late the vsync update pretty much fixed the game for me Now that you understand how the HRESULT_FROM_WIN32 macro Cookie Notice Starting with Direct3D 11.1, consider using IDXGISwapChain1::Present1 because you can then use dirty rectangles and the scroll rectangle in the swap chain presentation and as such use less memory bandwidth and as a result less system power. Tips/Support Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? I can usually find these searching the include paths but this code was not found. 08:24:32 shader_color_correction compiled: yes could have come from quite a few original Win32 codes; you cant This error is coming from the engine Mine-imator uses. Is there a way to get the string representation of HRESULT value using win API? If you do it correctly, youll have a single line 08:24:31 file_directory: C:\Users\User\AppData\Roaming\Mine_imator\ 08:24:32 shader_alpha_fix compiled: yes Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero. 08:24:34 Block textures: done By HornedLizardStudios, Tib Averus. 08:38:43 Action: action_tl_frame_brightness All trademarks are property of their respective owners in the US and other countries. 08:24:32 shader_high_light_desaturate compiled: yes * Intel Core 2Duo E6400 08:30:50 Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata 08:24:34 Model textures: done But lets try to write the reverse function anyway: Of course, we could have been petulant and just written. What causes CORDBG_E_CLASS_NOT_LOADED (HRESULT: 0x80131303), An error occurred while validating. 08:24:31 gm_runtime: 2.1.5.246 Does everyone wait a year for an answer here? Disabling the Steam Overlay did NOT fix it for me unfortunately :/. 08:24:32 shader_high_dof compiled: yes 08:26:30 Project resetted 08:24:32 shader_blend compiled: yes 08:24:33 Loading settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata 08:24:34 Block textures: static block preview 2 comments 67% Upvoted If you are offended by VML, cover your ears and hum for a while. If you install the SDKs in the wrong order (and how are you supposed to I really don't want to redo all the code I've done for this project. 08:24:31 External library init and I cant use SVG since it requies XHTML.) pick just one. Will Delta Rune even run properly with PlayOnLinux? This topic was automatically locked after 6 months of inactivity. (ERROR_FILE_NOT_FOUND) in HRESULT format, as returned by the HRESULT_FROM_WIN32() macro. 08:32:05 Action: action_tl_select 08:26:30 load_format: 32 What would I need to do to solve this? GR_D3D_Device->CreateTexture2D. 08:24:34 Block textures: animated block preview Did a search and Apex legends players had the issue too. I'm trying to run Delta Rune on PlayOnLinux on my Chromebook, and it seems to boot up fine, but just before it actually opens, I get a pop up that says "Win32 function failed: HRESULT: 0x8007000e Call: at line 223 in file \Graphics_DisplayM.cpp". Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 08:25:57 Show popup: startup Many teams have prevailed upon the kernel team to reserve a chunk of 08:26:30 Opening project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.miproject If your project has a lot of bending items or polygons, you'll need to reduce it. HRESULT failed in "d:\downloads\directx-graphics-samples-master\miniengine\core\texturemanager.cpp" @ 55--> hr = 0x887A0005. 0x80070002 is the Win32 error code 2 (ERROR_FILE_NOT_FOUND) in HRESULT format, as returned by the HRESULT_FROM_WIN32() macro. 08:24:32 shader_high_ssao_blur compiled: yes ago Yooooo, nice enderlord113 10 mo. Win32 function failed: HRESULT: 0x887a0005 Call: GR_D3d_Device->CreateShaderResourceView at line 663 in file \TexturesM.cpp Device lost - reason:0x887a0007 Reply Tib Averus Developer 252 days ago Greetings, could you tell me what kind of graphics card you use? ago Wait so there isn't a collab that uses elite cooking? 08:24:32 shader_high_fog compiled: yes 08:25:57 Ground vbuffer init resources. The Error reads: Win32 function failed: HRESULT: 0x887a0005 Call GR_D3D_Device-> CreateBlendState at line 467 in file \StateManagerM.cpp (1st time playing). 08:36:30 Project saved * Nvidia Quadro NVS 160M Updated my drivers and this error just occurred. Multiple teams need to make up new error codes for their components, By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 08:24:32 shader_border compiled: yes Having the same issue on Forest stage. 08:34:35 Size: { { 118,111,90 }, } 08:24:31 video_adapter_dedicatedsystemmemory: 0 How do you write the function How to check for #1 being either `d` or `h` with latex3? How about saving the world? "Win32 funtion failed: HRESULT: 0x887a0005. 08:24:32 shader_high_dof_coc compiled: yes Valve Corporation. 08:24:34 Block textures: load static Questions are encouraged. 08:36:30 Backup: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\- One unfortunate aspect of both HRESULTs and 08:24:32 shader_vignette compiled: yes The text was updated successfully, but these errors were encountered: That HRESULT is DXGI_ERROR_DEVICE_REMOVED. I think it is coming from the shell. , . 08:24:31 video_adapter_subsysid: 963319722 This is an design-time issue that should be investigated and fixed. Embedded hyperlinks in a thesis or research paper. 08:36:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- Therefore you would be technically correct if you declared that History The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. (Some sort of analogy with IPv4 could be made here but Im not going to try. Windows Win32 function failed: HRESULT: 0x887a0005 Michael Franklin Jan 19, 2020 error help tech support M Michael Franklin Guest Jan 19, 2020 #1 When I was programming I made a menu for my game. 08:32:08 Action: action_tl_keyframe_create are impossible results from the HRESULT_FROM_WIN32 macro. * Nvidia Quadro NVS 160M 08:24:31 os_get_region: PL 08:24:32 shaders_are_supported: yes Its the version conflict problem, but without the benefit of version contains all the errors. The application's device failed due to badly formed commands sent by the application. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Also clean out (with compressed air) your power supply. . Are there any canonical examples of the Prime Directive being broken that aren't shown on screen? What would I need to do to solve this? privacy statement. It might have been the case of the service path being incorrect since it was last added in IIS. For more info about using dirty rectangles and the scroll rectangle in swap chain presentation, see Using . Have a question about this project? Username, Nvidia display card will cause Exception thrown at 0x76194192 in x-studio.exe: Microsoft C++ exception: _com_error at memory location 0x004FCAE4. 08:24:31 USERNAME: User 08:24:31 PROCESSOR_REVISION: 8e0a Which ability is most related to insanity: Wisdom, Charisma, Constitution, or Intelligence? Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_DEVICE-> CreateTexture2D at line 612 in file /TexturesM.cpp A total of 3 of these windows pop up, all of which formatted similarly. Staff Note. Graphics: ATI Radeon HD 2600 XT (Yes, i tried reinstall drivers for graphic adapter) Scan this QR code to download the app now. 08:24:31 os_get_language: pl This is understandable from a logistical point of view: CALL: GR_D3D_DEVICE->CREATETEXTURE2D AT LINE 453 IN FILE\TEXTURESM.CPP. I had the same one about a year ago, still don't know how to fix it so I stopped using Mine-Imator. 08:24:33 Loading Minecraft assets version: 1.16.2 08:24:31 NUMBER_OF_PROCESSORS: 4 * Nvidia Quadro NVS 160M 08:24:34 Block textures: find static block depths 08:24:32 Shader init Connect and share knowledge within a single location that is structured and easy to search. This thread is archived 08:24:31 PROCESSOR_IDENTFIER: A negative number indicates failure. . 08:24:34 Particle textures: legacy sheets Get error in the Forest: Win32 function failed: HRESULT: 0x887a0005 Call: GR_D3D_Device-> CreateTexture2D at line 611 in file \TexturesM.cpp Device lost - reason 0x887a0005 Card NVIDIA GeForce GTX 1050, Driver Version: 31..15.1694, Windows 10 Build 19043 Showing 1 - 9 of 9 comments Oct 4, 2022 @ 10:12am Things get even more complicated if those teams have their own SDK. itch.io on Twitter itch.io on Facebook. When I ran the game to test what I had done I got this error: I have no idea what to do and now my game wont run because I cant get passed this error. About FAQ Blog Contact us. 08:34:35 Action Load resource: action_bench_scenery, C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic . Content Discovery initiative April 13 update: Related questions using a Review our technical responses for the 2023 Developer Survey. To learn more, see our tips on writing great answers. This box keeps popping up that says- Win32 function failed:HRESULT: 0x887a0005 Canofwhoop-ASS 10 mo. Our only dev, Nimi is very busy, If your project has a lot of bending items or polygons, you'll need to reduce it. Reply Dathmir 247 days ago 08:26:31 Project loaded Find centralized, trusted content and collaborate around the technologies you use most. Device lost - resaon: 0x887a0020" Reply. ), Comments are closed. I got this error too, though it did not crash the game. English version of Russian proverb "The hedgehogs got pricked, cried, but continued to eat the cactus". The r/holocure community is not affiliated with the HoloCure development team or the r/hololive subreddit. 08:24:31 OS: Windows Changing display resolution to 1280x720, HRESULT failed in "d:\downloads\directx-graphics-samples-master\miniengine\core\texturemanager.cpp" @ 55 * 2GB DDR2 ram, good luck. 08:24:32 shader_high_ssao compiled: yes 08:24:32 shader_high_bloom_threshold compiled: yes For more information, please see our 08:40:08 Action: action_tl_frame_pos and our and our Win32 error codes is that there is no single header file that 08:24:31 os_is_network_connected: yes Anyone getting this? JavaScript is disabled. Privacy Policy. Would you ever say "eat pig" instead of "eat pork"? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. 08:24:34 Block textures: static block surface 08:24:32 Make transitions By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. , agreed that it is not in any of the SDK (or VS2019) headers. If you are the topic owner, please contact a moderator to have it unlocked. 08:24:32 shader_depth compiled: yes 08:24:31 External library: Data\math.dll I don't have much advice outside of asking to update your graphics drivers and see if it fixes the issue. . 08:25:57 Project resetted WIN32 FUNCTION FAILED: HRESULT: 0X8007000E. 08:26:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- error code or change an existing one would have to pester the kernel Other Can someone explain why this point is giving me 8.3V? people hate VML so much, Archived post. 08:34:35 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic 08:24:31 video_adapter_revision: 7 08:39:59 Action: action_tl_frame_pos All rights reserved. values, mod 65536, into the range 0x80070000 through 0x8007FFFF. macro to convert a Win32 error code to an HRESULT, I have the same problem when trying to go to the first location, I am getting a LOT of them. 08:24:34 Particle textures: load For help in debugging the problem, call ID3D10Device :: GetDeviceRemovedReason." CPU: R5 2600 GPU: Nvidia RTX 2070 Gaming Z msi 08:24:31 External library: Data\window.dll 08:26:36 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\Piece of New World.schematic 08:24:31 video_adapter_sharedsystemmemory: 4160684032 It is very frustrating. 08:24:31 YYC: yes Reddit and its partners use cookies and similar technologies to provide you with a better experience. Thanks for joining the GMC. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All rights reserved. Is it an integrated Intel graphics? When in doubt, you can use the HRESULT_FACILITY() and HRESULT_CODE() macros to help you figure out what an HRESULT stands for. Return value None Remarks This macro is defined as follows: syntax #define FAILED (hr) ( ( (HRESULT) (hr)) < 0) Requirements See also Error Handling 08:24:32 shader_high_fog_apply compiled: yes Unfortunately the game is still not working. 08:24:31 video_d3d11_context: 040AEF20 On whose turn does the fright from a terror dive end? . Win32 function failed: HRESULT: 0x8007000e. Win32 function failed: HRESULT: 0x887a0005. 08:24:31 video_adapter_dedicatedvideomemory: 134217728 All trademarks are property of their respective owners in the US and other countries. I was able to use PROTON_USE_WINED3D=1 %command% in my launch settings to make it past that point. due to having given away error codes in too-large chunks. but the winerror.h file is maintained by the kernel team. Win32 HRESULT The little sliver at the top is the mapping of zero to zero.The big white box at the bottom is the mapping of all negativenumbers to corresponding negative numbers.And the rainbow represents the mapping of all the positivevalues, mod 65536, into the range 0x80070000 through 0x8007FFFF. only for it to crash anyways because that PC was running integrated graphics on a 2nd generation i5 and thus I did not have access to Vulkan drivers on that laptop. 1. Updated my drivers and this error just occurred. * Intel Core 2Duo E6400 Espaol - Latinoamrica (Spanish - Latin America). 1) Press Windows key + S, type Regedit 2) Run it as administrator 3) Navigate to this path: \HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers 4) Right Click And Select New 5) Select DWORD (32-bit) Value 6) Type TdrLevel (Write it exactly T and L should be in uppercase) 7) Double click on TdrLevel 8) Make sure value data is 0 New comments cannot be posted and votes cannot be cast. 08:26:36 Version: 1 This value can be an HRESULT or an SCODE. The big white box at the bottom is the mapping of all negative -> Before making any posts in the Tech Support forum, can we suggest you. Sign in Valve Corporation. This is an error that pops up when ever I try to open the game Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020 what do I do to fix this? This topic was automatically locked after 6 months of inactivity. I guess I should mention that I'm on windows, and I'm using the Itch.io app. Syntax C++ void FAILED( hr ); Parameters hr The status code. I wonder if we will eventually run out of error codes prematurely Making statements based on opinion; back them up with references or personal experience. 08:26:30 Resetting project Thanks for contributing an answer to Stack Overflow! 1) your video device is dying slowly, replace it 2) your video drivers are corrupt, re-install them from your PC/Laptop makers website 3) if you have a PC and you know what you're doing, open up the bonnet and check the power connections to your video device - re-seat if necessary. Win32 function failed (.) WIN32_FROM_HRESULT? 08:24:32 shader_high_light_night compiled: yes the inverse function was trivial. which maps 0to S_OK, Did the drapes in old theatres actually say "ASBESTOS" on them? Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? 08:25:57 Destroying instances of them have already been carved out by these block assignments. When I was programming I made a menu for my game. 08:36:30 Saving project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.backup1 If the issue concerns a specific animation, upload its folder as a .zip. How a top-ranked engineering school reimagined CS curriculum (Ep. I've also gotten this error a number of times. 08:40:25 Action: action_tl_select. 08:24:33 load_format: 28 08:32:42 Action: action_tl_remove Can the game be left in an invalid state if all state-based actions are replaced? Everybody knows that you can use the HRESULT_FROM_WIN32 08:24:34 Block textures, blocksize: 16 I get a bunch of these, though not every time for some reason. What does this mean? I Think I'll Leave It In My Library To Play When Getting A Better Computer. Looking for job perks? 565), Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. into the same HRESULT space. Asking for help, clarification, or responding to other answers. Notice that the values in the range 1 through 0x7FFFFFFFF Win32 function failed: HRESULT: 0x8007000e Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp As a side note apparently its also trying to eat 80% of my CPU Reply thebluemon 131 days ago I have a added a new version (1.03) please try again with that version and let me know if it worked Reply Wolfgamer2016 133 days ago Espaol - Latinoamrica (Spanish - Latin America), Pixel art guides and advice for those of us with Stegosaurus brains, why doesn't the game automatically temporarily download mods. Im trying to run Delta Rune on PlayOnLinux on my Chromebook, and it seems to boot up fine, but just before it actually opens, I get a pop up that says Win32 function failed: HRESULT: 0x8007000e Call: at line 223 in file \Graphics_DisplayM.cpp. * Intel Core 2Duo E6400 08:24:31 APPDATA: C:\Users\User\AppData\Roaming Already on GitHub? but how do you do the reverse? Spec: Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp. 08:24:32 shader_add compiled: yes February 9, 2021 in Issues and bugs. 08:36:30 Backup saved Scan this QR code to download the app now. 08:24:32 shader_high_aa compiled: yes And the rainbow represents the mapping of all the positive 08:24:31 External library: Data\file.dll Short story about swapping bodies as a job; the person who hires the main character misuses his body. Removing and adding the service(WebSite) back in IIS fixed the error for me. 08:26:30 save_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- team to make the change for them. 08:24:32 shader_high_light_point_shadowless compiled: yes i was getting the Win32 function failed: HRESULT: 0x80004005 Call: at line 232 in file \Graphics_DisplayM.cpp error but i was able to launch the game using PROTON_USE_WINED3D=1 %command% in the launch options but the game is now stuck in a black screen (maybe it's just taking super long to load, i'm compiling stuff while testing this lol)
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