Animal or vegetable matter placed wholly in the bag is devoured and lost forever. However, this tattoo requires attunement while the insignia does not. Alternatively, you can expend 1 to 3 of the rings charges as an action to try to break an object you can see within 60 feet of you that isnt being worn or carried. Rogue. A good creature takes 8d6 necrotic damage upon touching the talisman. Thicker substances block the vision, as does a thin sheet of lead. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. It only takes a minute to sign up. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. The staff can be wielded as a magic quarterstaff. If the casting is interrupted, the scroll is not lost. The cloud persists as long as the bottle is open. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). This blue potion bubbles and steams as if boiling. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirrors twelve extradimensional cells. This item is one of the Imbued Wood Foci from the Eberron setting. You can change this armor to look like any set of clothes. Everything else that can be interacted with inside the extraplanar space can exist only there. When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapons type. For someone with no armor, this is essential to stay alive. While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spells sensor. This also stacks with the next option. On a failed save, the creature takes lightning damage based on the number of spheres you created. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. Ancalagon. "Brutish Durability Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others. Magic Items in DnD 5e (By Rarity) - A Complete Searchable List. Your soul is drawn from your body and contained in an object in a place of the GMs choice. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The brazier weighs 5 pounds. You have a bonus to AC while wearing this armor. A copy of this License can be found at www.wizards.com/d20. dnd 5e - Is an uncommon magic item that grants +2 to all dexterity The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. Giving them too much can dilute this and create imbalance. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. Which was the first Sci-Fi story to predict obnoxious "robo calls"? You said your CON is presently 15, so this would ultimately be +2 HP per level. This armor turns any critical hit against you into a regular hit. This cube is 3 inches across and radiates palpable magical energy. Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. However, regaining an average of 11 hit points every attack is more tempting. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. We have a companion article to this one focusing on the best feats for every class. Magic Items charges daily at dawn. Why is the Ring of Warmth only an Uncommon item? In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. Why refined oil is cheaper than cold press oil? While this stone orbits your head, you can cast any spell stored in it. A fruit tree grows. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. On a 1, the wand crumbles into ashes and is destroyed. This gem contains a mote of elemental energy. Touching the token to the vessel again ends the effect. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Shaking the bottle fails to interrupt this process. Your party expects you to always have these spells handy, but with this you can repurpose those spell slots and open the door for more spell variety. Sustenance (Rare). The ring has 5 charges. The rod cant be used again until ten days have passed. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). However, enemy ranged attacks can still be a problem. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. When activated, the tower has a small door on the side facing you. The nightmare fights only to defend itself. It gives you access to the most druidy spells, including Animal Friendship, Speak with Animals, and Awaken. This item symbolizes unrepentant evil. The jar and its contents weigh 1/2 pound. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). You can use an action to blow this horn. Blackrazor This greatsword is utterly insane. This polished obsidian horse can become a nightmare for up to 24 hours. The staff has 10 charges. The only reason I'd give it rare is that it's attunement, but otherwise it's almost 2 manuals of quickness of action, without saves, AC(which wouldn't matter anyway since he's wearing plate), and damage/attack rolls using dex (also not used, strength based fighter). While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. A creature in the compartment can use an action to move as many as two of the apparatuss levers up or down. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. The staff can also be used as a magic quarterstaff. This item is perfectly fine for the uncommon tier. The second benefit lets you change a non-magical object into another object. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. The candles magic is activated when the candle is lit, which requires an action. Cone of Fear. Faerie Fire. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. It is considered to be an object that is being worn while it orbits your head. Ball Lightning. Escaping the manacles requires a successful DC 20, manacles comes with one key. Each creature in the area must make a DC 15 Dexterity saving throw. Once you finish creating the golem, the book is consumed in eldritch flames. Immediately after the attack, the weapon flies back to your hand. Every warrior wants a sword that can burst into flames. You can also speak and understand Ignan. Weapon (any sword), very rare (requires attunement). Armor (plate), rare (requires attunement). Embedded hyperlinks in a thesis or research paper. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. These boots give you a flying speed equal to your walking speed. Swan Boat. One bonus action, and you have 10 rounds of combat with +2 AC. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. If you expend the wands last charge, roll a d20. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. If the hole is folded up, a creature within the holes extradimensional space can use an action to make a DC 10 Strength check. A white robe was made for good, gray for neutral, and black for evil. The ring produces a spectral rams head and makes its attack roll with a +7 bonus. On a success, they are frightened. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. If youre wielding a bow and arrow at range, its hard for enemies to hit you. The staff has 10 charges. While youre wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. A creature that is neither good nor evil in alignment takes 6d6 necrotic damage upon touching the talisman. The staff regains 1d6 + 4 expended charges daily at dawn. You can use an action to throw the token to a point within 10 feet of you. stat 19 items for dex, wis, etc? - giantitp.com Increase one of your ability scores by 2. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. While you wear it, poisons have no effect on you. | GumshoeSRD If you use it for your weapons you want 20 later. The identity of your new enemy isnt known until the NPC or someone else reveals it. This rod can absorb 50 spell levels when the wielder is targeted by spells. While wearing these dark lenses, you have darkvision out to a range of 60 feet. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. But that's not how it's supposed to work - no magic item shops in 5e. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. On a 1, the staff turns to water and is destroyed. The target's skin turns bright blue for 1d10 days. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. Comet. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. Firstly, you can deal an additional 2d6 lightning damage on a hit. A mithral chain shirt or breastplate can be worn under normal clothes. On a 1, the wand crumbles into ashes and is destroyed. Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. Any gem pried from the helm crumbles to dust. But lots of people would love a large bonus to HP without paying for it. The Best Legendary Magic Items in D&D 5e 1. You can use an action to press the button, which causes the rod to become magically fixed in place. Doing so destroys the candle. You have a flying speed equal to your walking speed and can hover. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. The hammer also has 5 charges. Power Strike. You dont need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends. However, this tattoo requires attunement, while the insignia does not. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. On a successful save, a creature takes half damage and isnt deafened. The wings give you a flying speed of 60 feet. Cookie Notice A boy can regenerate, so demons eat him for years. If you targeted a creature, it must make a DC 15. When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. They have no effect if your Dexterity is already 20 or higher. You can tolerate temperatures as low as 50 degrees Fahrenheit without any additional protection. Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. Knight. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if its a construct. When you fail a, charges daily at dawn. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. As a bonus action, you can command the other end to move toward a destination you choose. The gate originates where the one item was placed inside the other. There is enough of it for one use. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. It's specific, and would be more unbalanced in other hands than a STR fighter, but it's use right now only covers a potential weakness of your fighter. This wand has 7 charges. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The sword uses your attack roll and ability score modifier to damage rolls. While . If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. Greater Absorption (Legendary). You can release the creature by using a bonus action to speak a second command word. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). Any creature in that area must make a DC 15, These metal restraints can bind a Small or Medium creature. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. JavaScript is disabled. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. How can I improve this homebrew magic item so that it remains balanced across a wide range of levels? If you succeed on a save against an enchantment spell that targets only you, with or without the staffs intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. The bonus is determined by its rarity. Deduct the time it burned in increments of 1 minute from the candles total burn time. Drain Life. For someone with no armor, this is essential to stay alive. Is a downhill scooter lighter than a downhill MTB with same performance? While touching it, you can cast the scrying spell (save DC 17) with it. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. Monstrous Compendium Vol 3: Minecraft Creatures, Bonus: Magic, Bonus: Temporary Hit Points, Immunity: Exhaustion, Resistance: Fire, Bonus: Magic, Damage: Fire, Proficiency: Smith's Tools, Versatile, Bonus: Spell Attacks, Bonus: Spell Save DC, artificer, Advantage: Strength Saving Throws, Set: Innate Speed (Flying), Amulet of Proof against Detection and Location, Bonus: Spell Attacks, Bonus: Spell Save DC, cleric or paladin. The Animated Shield floats around you; no need to be held. You can use an action to remove the flasks stopper and release the creature the flask contains. You gain the following benefits while wearing it: Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. When you nock an arrow on this bow, it whispers in Elvish, Swift defeat to my enemies. When you use this weapon to make a ranged attack, you can, as a command phrase, say, Swift death to you who have wronged me. The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. This staff grants a +3 to attack and damage rolls made with it and has ten charges. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. I think they balance okay for now. While you hold it, you gain a +2 bonus to spell attack rolls. The 19 items also mean that you'll likely never hit that sacred 20 in a stat. Pulling the hood up or down requires an action. The robes color corresponds to the alignment for which the item was created. Os there a practical difference between giving a +2 to all checks, and simply increasing dex ny +4? That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. Armor (plate), legendary (requires attunement). This bronze statuette is of a griffon rampant. This wand has 7 charges for the following properties. Golden Lions (Rare). The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cubes sixth face, or the cube runs out of charges. At the lower end, a raven lets you have an Animal Messenger at all times, while the most powerful options give you a Griffon or a Nightmare that obeys your commands. Many types of Ioun stone exist, each type a distinct combination of shape and color. They use the statistics of a berserker. Vizier. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. Can the Bag of Beans increase an ability score above 20? And it's not currently in the hands of a Rogue who could abuse it. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Molten Spray. Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. while you are holding this rod, you can use your reaction to expend 1 of the rods charges to force the creature to make a DC 13, aren't wearing armor, your base Armor Class is 15 + your, feet of you. This box contains a set of parchment cards. Turning Immunity. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. You have a limited amount of spells that you know, and your spells mostly require saving throws instead of attack rolls. This magic weapon has 3 charges. You cant be caught in webs of any sort and can move through webs as if they were difficult terrain. A wearer cant prevent this telepathic communication. The creature exists for a duration specific to each figurine. On your turn, you can mentally command the snake if it is within 60 feet of you and you arent incapacitated. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. Most of the time giving the wizard a 19 CHA or the thief a 19 INT isn't going to unbalance their character. There is also the Book of Vile Darkness which can . Each use of the cube expends 1 charge. If you want 19 int, you are probably a wizard, and then you want later 20 int. Once it has been used, it cant be used again until 5 days have passed. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. On a failure, the sphere moves 10 feet toward you. 14 (+2) 13 (+1) 13 (+1) 2 (4) 10 (+0) 3 (4), Senses darkvision 60 ft., passive Perception 10 This build you're going to want to get a high wisdom, intelligence and dexterity. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. The creature is friendly to you and your companions. If it has nowhere it can move, the creature can use the Dodge action. Most barbarians need to get into melee range in order to optimize their attacks. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. This cloak doesnt make you immune to spells, but it does give you advantage on saving throws against spells, keeping you in the fight. For the same duration, you are under the effect of the bless spell (no concentration required).
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