(A pulse rifle can have an apparent higher impact than a sniper rifle, but will not deal more dmg per shot than the sniper. Can you update this to the Witch Queen changes. It would seem that there are two curves that are combined to effect weapon damage. High attack weapons deal more damage to higher level enemies than low attack weapons, but you just need to find a balance. For more details, continue reading or check out the spreadsheet, Spreadsheet with full details, charts, and breakdowns of Mods, Exotics, and Abilities. In almost all cases, the way Damage resistance combines is the same. Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. It's noteworthy that the Weapon Modifier generally increases as the RoF decreases, with the exception of the jump between Auto Rifles and Pulse Rifles (makes me think ARs are underrated atm). Typically encounters have a damage phase which is a window of time in For example, just as damage numbers and ease of use are extremely important, a weaponsrole is critical too. Damage using the strategies mentioned earlier by reload canceling through a weapon swap, a vortex grenade, or super. DPS is important because the faster the boss is killed, the less likely extra mechanics will be performed and fewer mistakes can be made resulting in a wipe. This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. This is the warlocks version of a quick damage dealing super. The Last and most important factors to consider are what you have and what you are comfortable using. Here are the instructions how to enable JavaScript in your web browser. Shoot Izanagis Burden and Reload for single charge shot. (It helps to think of it as a kind of armour pierce). WebUpdate available. Imagine it if all weapons had an equal Attack modifier in PvP making Hand Cannons even more overpowered and able to 2-body shot kill, lol. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation. This Titan will use the same damage strategy with the Witherhoard and super combination. Praedyth's Timepiece), Pulse Rifle 2; 73 RoF; 7 Impact - 0.4785 WM (eg. Thundercrash with Crest of the Fallen Star, Witherhoard, and any heavy based on preference. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. Reeds Regret is the main weapon that can be acquired with this perk combination. UseBoss Resistto decrease damage from them. This is a pretty simple part of the damage equation. Use the filters to compare lots of weapons at once. A minor scale definition: am I missing something? Another mod to become charged with light, this time the condition is picking up an orb of power. It is recommended to have most of your team using this weapon if possible when in a team of 6, and all players can run this if in a team of 3. Usually you fight things above Level 24 (if you're near end-game state) so this almost never matters, but well, let's cover it anyway. Join 9,000+ Guardians in our weekly newsletter. WebSpreadsheets. If using Divinity this option is highly recommended and is still recommended for all members of a fireteam to use because of ease of use. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. For those who didn't: It's a Spreadsheet that contains all heavy and special weapons and is able to calculate total damage and various DPS metrics for you to compare both numerically as well as visually. If you want to know how I calculated WMs, well You can trust that they're correct because I've experimented with the values I found and used multiple weapons for each archetype in addition to various sources. What were the poems other than those by Donne in the Melford Hall manuscript? WebThis super deals a good amount of damage, but not quite as much as the other options mentioned. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 31 AM (eg. This can be supplemented by Actium War Rig on titans to reload the weapon while it is used, or a hunter Marksmans Dodge to reload the weapon, skipping the long reload animation. WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls I suppose if this post gets enough attention I'll consider doing them as well. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. It drops on all Reverie Dawn armor. Theoretically the Heavy Weapon archetypes and Special Weapon archetypes each have their own Weapon Modifiers as well, but it would take time for me to calculate and confirm them and I don't have much motivation to do that. the question is asking about the math itself. The rate of fire/impact stats of weapons can be used to compare similair weapons of the same type. You also have the option to opt-out of these cookies. Your average damage dealt within one Magazine in the Dark Zone. That was an error on my database (it was showing the same as Total damage). This is not to say that you can't be good without knowing how damage works, but rather that by knowing how damage works you can achieve precisely what you want to achieve by using a weapon that achieves what you prescribe. The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. Critical hits also use the non-rounded value of body shot damage. This can be easily achieved by grabbing the orbs from a teammates super at the start of a damage phase. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. Destiny 2 and Valorant are my two favorite games to play as I love tinkering with builds in Destiny and lineups/ strategy in Valorant. There is no way promethous lens deals 285k burst damage :/. The WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per bullet if all the other damage affecting factors are the same. Golden Gun or Blade Barrage Marksman and Celestial Nighthawk if using golden gun for precision damage bonus or Knock em Down and Star-Eater Scales if using Blade Barrage, and any group of weapons. Cheers, thunderlord and heir apparent thumbnails are switched. You can use the contacts provided in the sheet or use this post for any kind of questions or feedback. Reload canceling is swapping weapons, using an ability, using a super, or sprinting the moment the new ammo shows as being populated such that the new action is being performed when this animation is occurring and the weapon cannot be fired. Here is the order of inputs when using Bait and Switch: This perk is such a great option for DPS as it allows you to use other weapons for damage rather than performing a reload. However, if all of this is new to you, the chart above will help you better decide what weapons to bring to your next PVE challenge. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. There is only one Witherhoard to avoid any lost damage from damage tick bugs. Contest mode activities such as Grand Master Nightfalls, are not affected by this. I don't know the exact scaling factors and numbers involved, or whether this changes as you go up towards legendaries/exotics as my data is mostly from the most consistent baseline source of weapons I have (white primary engrams from Cryptarch, which give lvl 15 weapons). Average DPS represents a weapons performance when emptying all of its reserves, with only full magazines. Dreambane Mods 10% each mod adds together for a max of 50%. Clearing weaker enemies faster than you could with a primary ammo weapon. Please read the sidebar rules and be sure to search for your question before posting. Enter any weapon in the top left and explore the weapon info & stats, recommended perks, PvE DPS, PvP time-to-kill information, any extra info e.g. Minor, Major, and Boss Resist mods provide a stacking 10% resistance. Esoterikk has posted a videooutlining most of the current mods and changes for Beyond Light. What is Wario dropping at the end of Super Mario Land 2 and why? This weapon pairs well with any exotic mentioned above, especially Divinity which we will cover in the techniques section below. For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. Is there a damage calculator online, or does someone know the damage formula for abilities? As the spreadsheet requires user interactions, remember you have to make a copy before you can interact with any of the features. If exotic, how to get the catalyst and what it does. Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen. At 15% resistance, and stacking up to a staggering 55.6%, it significantly outperforms other stackable mods. Youre absolutely right. I've been obsessed with Destiny 2 for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started. Link to create a copy of the spreadsheet (required to use the search, edit perks etc.). These values are just for comparing sniper to sniper, pulse rifle to pulse rifle, etc). Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. But opting out of some of these cookies may have an effect on your browsing experience. The damage equation differs between weapons of Attack less than 300 and more than 300. Used to visually compare two weapons by their stats, PvE DPS, and PvP stats. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 1.2140 WM (eg. Hello Guardians, today we want to share a little project with you that we've been working on the last couple of weeks. This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage. Debuffs work differently than buffs and it is important to know that a target can only have one active debuff applied to them. Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 1.6174 WM (eg. In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. We'll assume you're ok with this, but you can opt-out if you wish. Seems to be broken for me? Necessary cookies are absolutely essential for the website to function properly. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You seem to be additionally saying that anything with a high impact has a lower rate of fire though. Where appropriate, this was used to calculate resistances or combined resistance information. Thanks for all the support, agents! For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. This is especially true for Heavy weapons: Secondary: Grenade Launchers, Machine Guns. You need to enable JavaScript in order to use this calculator. For Example, the overshield from Saint-14s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. Your total amount of Critical Hit Chance. So, now the entire damage equation has been established. just select the weapon type from the drop I played Destiny upon its initial release in 2014 and switched over from console to PC upon its release Destiny 2. There are no specific recommendations for an exotic as no exotic directly buffs this super, so an exotic armor piece should be selected that addresses other aspects of play. I use a different weapon for other areas of the game. Also, these tables use the excellent data from the Damage Chart Madness spreadsheet. With the new year fast approaching and many new game releases on the horizon, its time to look ahead at some of the biggest upcoming games of 2022. rev2023.4.21.43403. Hand cannons are now actually quite good, surprisingly enough. Now that we got equipment out of the way lets get into how to use this equipment as efficiently as possible to maximize DPS. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). If a weapon's Attack rating is more than 300, then its Attack modifier equation is somewhat more complicated. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); With over 1,7 Million monthly visitors and a combined 10,000+ hours playing Destiny 2, Blueberries.gg is here to help. As always, remember to go to File -> Make a Copy to use the sheet. (Likewise, a 331 Attack weapon has an Attack modifier of (300 - 80) x 1.07log1.05025(331/300) = 251.88, 251.88/220 = 1.145, which is equal to two levels of attack increase; 1.07x1.07 = 1.145. C) "What you're shooting at", the Shot modifier. Please drop me a message if you have any suggestions/improvements! This mod makes teammates become charged with light when you cast your super. Newly added Adagio calculator! This drop-off does not seem to have a cap. If you have any suggestions on how I can improve this, please let me know! In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. Minor Taken Hobgoblin Dreaming City Chamber of Starlight, Minor Taken Acolyte Dreaming City Aphelions Rest, Minor Taken Vandal Dreaming City Aphelions Rest, Network Projector Boss Cyclops Curse of Osiris Story Mission, Hive Barrier Knight Champion Moon Hellmouth, Hive Lunar Scavenger Knight Moon Hellmouth. However, this decreases in effectiveness faster than other mods. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 39 AM (eg. For the sake of simplicity and inclusion lets assume your team contains 1 of each class. The higher the impact, the more damage you deal each time a bullet connects. Another thing to consider is debuff stacking with teammates. I've been covering gaming since 2012, and some of my work has been featured by large brands, including MSN.com, Forbes, Rock Paper Shotgun, and more. Similar to the search tab, with less information. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. This role is a little less intensive as you will be using your Witherhoard and then a super first, but make sure the Hunters tether has landed to get the bonus from the debuff, and then once you land do the Bait and Switch combo highlighted earlier. If a weapon's Attack rating is less than 300, then the Attack modifier is simply: Attack rating - Rarity modifier. This super deals a good amount of damage, but not quite as much as the other options mentioned. There are a few things to consider when selecting your loadout with the main goal of DPS. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. I do know that the crit modifier is different on various weapons. For the new recommendations, I used several sources (listed on the sheet), including my own conclusions. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. Weapon Click here for what this would look like if written better. This website uses cookies to improve your experience while you navigate through the website. This is a unique trace rifle that applies a debuff to the target which not only has your teammates deal 30% more damage, but also creates an easy to hit critical damage hit box on the target. Depending on the encounter, 1 to 3 players using this super is recommended, and the rest of the team utilizing the other supers listed below. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 31 AM (eg. This allows Bungie to set arbitrary damage values for the various weapons for balancing purposes, and in general all legendary weapons have approximately equal times to kill. If I'm updating the sheet I'll mention it on this tab. If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! Is the boss constantly moving and hard to hit like Rhulk in Vow of the Disciple? Couple this with overshield abilities that recharge separately from your shield bar and health, and the elemental aspect of some Overshields makes them difficult to gauge and measure. Basically, in PvP, ignore the attack stat completely, unless you're in a mode that has level advantage enabled. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). All 3 sections show heavy weapons. The NL Shadow 701X also has 2 more impact than other Scout Rifles of its archetype, but it does not deal any more damage. A couple 'rules' worth noting are that: Body shot damage always rounds up or down to the closest integer. Required fields are marked *. Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. In that case, prioritizing a well of radiance instead of a nova bomb super would be best to ensure you and your teammates stay alive while dealing damage. Damage perks will significantly change maximum DPS values. Join 9,000+ Guardians in our weekly newsletter AND get this e-mag covering ALL the basics for FREE! To subscribe to this RSS feed, copy and paste this URL into your RSS reader. In the beginning this was intended, Hey there, So we didn't do a good job of communicating why we are exploring this change. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI, Screenshot of the Week #89 [Submissions Closed, Vote Now!]. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 0.9450 WM (eg. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. See my comment in the question about the Trajan-C Sniper rifle, it has very low impact, but still deals a ton of damage. Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. High impact weapons also tend to have low rates of fire. No need to run Divinity nor Witherhoard. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Most of the credit for the mathematical finding of the equation goes to well, me, I suppose. What determines whether Destiny enemies are vulnerable or resistant to a particular damage type? Timur's Lash). The DPS of this super is fantastic and with the Celestial Nighthawk, an almost mandatory exotic helmet to use with this super, is a great way for a quick burst of damage and means of reload canceling which will be covered in techniques. 0 They aren't telling. In my opinion at least, it's good to know precisely how damage works in Destiny so that it's easier for us all to choose exactly the weapons that we want to use. Buffs are effects that you can use on yourself to increase your damage output, whereas debuffs can be placed on enemies to make them weaker and thus receive higher damage. Well of radiance, Divinity, Auto-Loading Holster rocket launcher, and Lunafaction Boots. In a nutshell, both of these stats are misleading and past a numerical representation of the gun's performance, have no actual effects on the rounds per minute (RPM) or damage per bullet (referred to simply as "damage") of the gun. See the spreadsheet for them, since there are so many and it would clutter this post. The base bullet damage displayed on your character sheet. Sure, damage increasing ballistics will increase Impact and vice versa, but the amount that the Impact stat is changed by has no actual effect on the gun's damage output. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level. Cookie Notice Impact being the determining factor in damage doesn't make much sense after seeing that. Welcome to Destiny Reddit! Ease of use is not quite there as there is precision and technique required to get the most out of this weapon. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. This category only includes cookies that ensures basic functionalities and security features of the website. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. I don't have access to a few things so there are some blanks. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). The data I refer to is available in this google spreadsheet. Heres the new ranking order: 9. Required fields are marked *. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. It's fairly complicated. It does say that higher impact means more damage if the attack numbers are comparable, but it does not show any formula. I also see a lot of misinformation about this. So, for a 300 Attack Fatebringer, the Attack modifier is: 300 - 80 = 220. Highly recommended list of community spreadsheets, websites, posts from amazing people, including the sources I used. Connect and share knowledge within a single location that is structured and easy to search. Thanks for the heads up! There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. In the case of destiny it would be a calculation of damage per round then normalized/averaged over a defined time period in this case likely a period of 1 sec. The few exceptions to how damage resistance combines: Overshields were not tested thoroughly as there are some difficulties with testing them and inconsistencies when being applied. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Thundercrash, Crest of the Fallen Star, Witherhoard, any SMG, Linear Fusion Rifle with Bait and Switch, and charged with light mod. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. Calculate your estimated bullet damage, burst damage and DPS. Thus concludes the Attack modifier portion of the damage equation.
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