You may recognise one of them: Tigni Jusmert. The Hamadryad has 210HP and fast healing, together with the usual fey DR 10/cold iron and is more or less immune to most elemental damage. Afterwards, Kesten and his Militiamen will start making their way to attack the cultists. Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. Eliminate the Alchemist first. Either way, you will have a message to convey to Kimo. Continue into the cavern to the north and eliminate the Giant Slug there. The result of the vivisection - regardless of choice - is a seed that summons a monster. However, their research suggests that it's not a curse but rather someone deliberately attacking your barony. If you examine the barrels in the corner, you will find a Sling Staff +2 and some gold. The goblins are having a party. Your envoy will tell you of an urgent message from Jamandi Aldori, expressing concern that Varnhold has cut off all contact and demanding that you investigate. you will find two chests, one containing minor loot, the other a Frost Composite Longbow +1. Go through and you will emerge in a cave with three other exits (the one you just used is one-way). She will want you to get a bottle of wine from Elina so that she can "steal Ekun for a moment". Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. When you've killed the bird, loot its remains for some meat and an Amulet of Natural Armor +1. Cast Delay Poison (Communal) because there are spiders. Tiressia will be in the middle of trying to convince Falchos to leave the area until someone can destroy the . You can also target its relatively weak Will save with spells like Hold Monster. If you kept the Trailblazer's Helm, it will come in useful as well. Before he dies, he will mention a place called the Womb of Lamashtu. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. Make sure you have no other pressing obligations. Otherwise, you'll take a mauling if it lands some hits. Buff up, equip cold iron weapons and head east. Finally, look in the bottom right corner of the area for a hidden (DC25) crate containing a Frost Falchion +1 along with minor loot. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. Remember our recent survey about the DLC of your dreams? Dryads with druid levels add this racial modifier to their wild empathy checks. Head northwest and some fleeing barbarians will come running past you. Token of the Dryad: NW of Shambling Mound [P13] Lab Journal: . Visiting the Dryad, alone! - Pathfinder: Kingmaker - YouTube You have to Visit the Shrine of Lamashtu on a Moonday. Fire and cold iron will stop it regenerating. Golden Toad - Pathfinder: Kingmaker Wiki There's a chest near where he skulks which contains a probably useless scroll of Hold Person. When you get there, you shouldn't rank up again (unless you have absolutely nothing better to do) because you need to bring other advisors to the same level. Found in the caves beneath Old Sycamore, surrounded by frogs that become hostile when the idol is taken. Return to the kitchen and speak to the Tedrims' servant, Tsanna. The Alchemist drops a Light Crossbow +1, a Chainshirt +1 and some dodgy Lizardfolk Skins. When your other party members catch up, crowd control is essential - Cloudkill will take out the trash and Stinking Cloud should disable everything else nicely if the Shaman isn't already dead. The tokens are designed by artist Terry Lane. Agree to speak to Hassuf on his behalf. If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. And you've seen how poorly he handles Owlbears. If you browse his wares, you can buy the Fearsomeful Mace of Chwurk for 400G. At some point, you will have a scripted encounter with a Priest of Lamashtu. Immediately afterwards, a battle will begin. Exhaust his conversation options but don't murder him. Choose to throw the bird's bones in and you will have a second option. When they're dead, the Old Gnome will appear asking why you "crave the crown". (based on 4 ratings) Our Price: $19.99. If you have two places that you can teleport between (I built Mage Towers in Tuskdale and Silvershire), you can click on the location where you are and opt to teleport. You will see more goblins, trying to entice a Primal Hydra into their village. Tell Verdrin's companions to keep their distance (DC18). When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. Pathfinder: Kingmaker. See for yourself: Creative Director Alexander Mishulin will tell you more! Examine her bed to notice that the undergarments left there are bloodstained. There really is no pleasing some people. If you are playing a console, you have no way of determining the current time and day (a significant developer oversight). However, Ekundayo is a dab hand with Lore (Nature) so make a couple of checks (DC25 and DC20) to get her on her feet again. If you ordered Kesten back to the capital, he and Jhod will join in (probably too late to contribute meaningfully), If you went to Womb of Lamashtu to rescue Kesten, Jhod will die from the injuries inflicted by this thing. Search among the rocks at the bottom of the area for a Taldan Warrior's Dog Tag. Grab a bit of loot from a nearby body. Dryad - Pathfinder: Kingmaker Wiki Be careful that you don't "interact" with the prisoners since that seems to result in you killing them instead. Ask for her room key. You'll probably trigger a scene with some goblins talking about a particularly impressive hydra. If you want to clear the map, you can go northwest towards where you fought the Owlbear and kill the three Greater Dire Bears in your way. During the performance, push Ekun closer to Elina. He will tell you that he is no thief, having been falsely accused by a merchant in the capital. When they're dead, Elina from the Beer Mug Inn will appear. These do a lot of elemental damage if triggered and when you go to disarm them, you will often trigger a Quickspider Swarm. When it's dead, you'll discuss what you've learned: that the illness is caused by a parasite which incubates in the stomachs of the afflicted. Nok-Nok should start off close and Dog (or Okbo by now) should be able to charge up ahead of the rest of your party. Tristian and Jhod will arrive with the report for the events at Bald Hill, earning you 6500G. You can give this to Ntavi for some XP and she and Ekun will vanish. If you succeeded in the skill check, you can challenge him about the berries. Before continuing, I suggest that you annexe Silverstep if you can afford to. If you search the carts nearby, you will find a locked (DC21) crate containing a Shock Dagger +1. Pick the Rare Bog Flower growing there. Buy A Pouch of Feather Tokens from The Old Beldame in the Swamp Witch's Hut area. At certain points in the countdown to Ancient Curse, Part 3, various events will occur. You will emerge in another place entirely. r/Pathfinder_Kingmaker on Reddit: My main character's weapon is in Travel around the Narlmarches for a little while and you will have a scripted encounter with some poachers. You will find Verdel outside Kaessi's house. A portal will appear which you can step through. Pathfinder: Kingmaker - Definitive Edition , Prologue - The First Step on the Road to Glory, Of Cows and Other Matters of Political Importance, Mobility, Stealth, Trickery, Lore (Nature), Lore (Religion), Perception, Sneak Stab; Weapon Finesse; Martial Weapons Proficiency, Blade Sense +1; Finesse Training - Kukri; Two-Weapon Fighting, Debilitating Injury; Uncanny Dodge; Combat Trick - Dodge; +1 Dexterity, You talked Remus down during the throne room event, After the hunt, you warned the citizens about the disease, You withheld information about the disease, In the scripted encounter, you didn't persuade Urkhed to stay, At the Bridge Over the Gudrin River, you told the old man to go to the capital, At the Bridge, you persuaded the refugee girl to return home, At the Bridge, you dealt with the Fake Stag Lord, You massacred goblins in the Goblin Village, Community to rank 3/60 (unlocks Grand Diplomat), Treasurer to 3 (60 stat will probably come naturally), Divine to 3/60 (unlocks Magister to share the load of Curse research), Magister to 2/40 (unlocks Teleportation Circles). Otherwise, don't trust Kesten's instincts. He also tells you that goblins have started appearing anticipating the "day of glory for Lamashtu". Because why not? When it's dead, your main team will rejoin them and you will be attacked by a Primal Manticore and a Primal Hydra. Keep an eye out for the Arch-Chemist behind the fence whom you may not initially spot until he starts lobbing bombs. There are three Greater Worgs and an Alpha Worg to fight your way through. Question the Tedrims again and Kabron will claim to have broken his bow. Mim will be doubtful whether she can make it. To the north is a gate to an inner compound. Tell Sharel about Morhalan's arrest to complete the quest. The team that remains behind will fight the tougher enemies so choose accordingly. Loot a hidden cache nearby for some gold and gems. Before you can do anything with it, you will have to eliminate the creatures nearby: an Ancient Wyvern and Red and Yellow Dweomerwyverns. Woodcraft (Ex) Morhalan's hiding place will be revealed on your world map. They've got little to say right now, but you can search a pile of rocks to find a Token of the Dryad. When the week is up, seek Irlene out again. As the tied-up goblin predicted, the Owlbear refuses to touch him and turns on its keepers instead, killing one. The guards will probably hinder your efforts by surrounding the enemies. (DC22) option and Ekun will open up. Next to the river is a Token of the Dryad. It has a breath attack and a powerful bite but should fall readily to your combined assault. At some point, you will have a scripted encounter with a group of travellers. Add to Cart. Their room is the large one at the top of the stairs. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. Near the entrance you will find some escaped prisoners and a short distance after that, Kesten and his militiamen ineffectually fighting a large group of goblins. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. Go back to kingdom management. This leads to a chamber with a Primal Spider Matriarch, four Giant Primal Spiders, a Doomspider and three Spider Swarms. The Neutral option means that you'll be waiting a fair while to acquire one, so you may as well as swallow your conscience and agree to look for one. They're fairly weak but take out the two Arch-chemists first before they inconvenience you. There is a chest with a Wand of Lightning Bolt on the right of the cave and another chest with some minor loot close to the exit. There are three of them and they're not that tough. If you agreed to hunt for a unicorn horn, the Swamp Witch's Hut has a quest marker for this, but this is erroneous. Save your game, travel to the Secluded Lodge and enter. Talk of the devil! If you press them you will see either "CLICK" or "THUD". There's a trap among the enemies that you may need to take care of. Click on the campfire to rest and when you awaken, click on the dais again to obtain the Bird Bones. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms. To the left of the pond you will find two Primal Manticores if you insist on killing everything. Return to the Hunting Lodge and report back to Jamel Visser who will declare you the winner. Head west initially. Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment. All of these enemies are quite weak. Concentrate on killing the Shaman before his summons become overwhelming. If you don't mind a whiff of cheese, don't speak to Kesten, respec at the inn so that you have lawful alignment and come back here. Use bombs, cantrips, AoE spells (e.g. If you bring up kingdom management, you may well see that Linzi wishes to speak to you, in which case you might want to stop by your throne room. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save. Grab the Owlbear's Head from its remains. After some more back and forth, you will leave the camp. Kalannah (or whoever) will mark the Technic League Hideout on your map. There's nothing more here. If you let her live, Tsanna tells you that she will be at the Shrine of Lamashtu if you want to speak to her. If you continue north, you will trigger an assault from a large group of Primal Giant Spiders and Doomspiders. Visit him in Tatzlford and he'll tell you about his disastrous date. Stolen Land: Gear, Weapons, Armor, Unique Items, and - Neoseeker You will regain control in the field hospital established in an old prison. Mim, the goldsmith from Silverstep, has the decency to seek you out. Search a chest on the northern wall for a Shock Greatsword +1. Morhalan makes clothing from the skins of Lizardfolk. Tell the Satyr that you're the baron of these lands which gives you a number of options to deal with them. Simply take the alignment-based conversation option. After, he's taken a couple of blows, he will set fire to the slave pens and flee. Walkthrough | Pathfinder Kingmaker Wiki r/Pathfinder_Kingmaker on Reddit: I got a bunch of items with Golden There are a group of bandits that you can eavesdrop on if you can make progressively more difficult stealth checks: DC17, DC19 and DC21. I'm also aware that after the . The locked (DC27) chest contains the Hunter's Roast recipe. None of the enemies drop anything noteworthy (besides Masterwork weapons) but there's a hidden crate near the fence with some scrolls and a Shard of Knight's Bracers (9/10). A guard named Delia will give you a sitrep. Go to the storeroom next door where you will notice that the back door has been recently used. You need concealment and haste. Visit her outside her shop and she will tell you about an associate, Ollie, who disappeared with a chest of gemstones which was to be a downpayment for an amazingly rare item. There is a lever just to the right of the Roc's nest. When the time is up, you will receive the "Monster Invasion" event card, which requires you to go to the your throne room. Ask for their key and you may (in fact probably will) notice that they are nervous. The pen next to it is empty but you can find some minor loot to the side of it. You will soon come upon the Goblin Fort. Head south to the Swamp Witch's Hut. Interact with the dais and place the Mysterious Bird on there. Controlled Fireball) to take out the swarms. When you get six territories, you can upgrade another village to a town. Look for a hut among the prisoner cages. The Alchemist is a pain since he uses Greater Invisibility which makes him hard to spot and target. Search some rubble to the south of the shrine for a Taldan Warrior's Dog Tag. Follow the route that you took to Sorrowflow. Instead, head west along the path and clear another Primal Giant Spider and Spider Swarm. Continue to the tower and the Ancient Roc will fly down to defend her nest. When you catch up with him, you can kill him or let him go. Sell the stuff you don't need downstairs and return to Varrask to give him the blood. Token of the Dryad, the default sell price is 75g if I sell it to Boken, a simple merchant. < > There's a Taldan Warrior's Dog Tag under a rock and next to it a chest with scrolls of Acid Fog and Disintegrate. The easy path is the "Ahem O fey!" The Hydra kills them before turning on you. When you've damaged him enough, he will surrender and be "arrested", although you still have to kill his associates. Due to YouTube's Policies I've had to remove the description of 217 videos - this one included!A website link got taken down, resulting in YouTube seeing it . Tiressia is a character in Pathfinder: Kingmaker.. The things you have to give to the Storyteller. But that's one less Primal Hydra in the world and 112 more XP on your character sheet. Hopefully you kept one of the several you've picked up in your Personal Stash. Drop down the ledge at the bottom of the cave and make your way west to the cave entrance. Assign your General to this. He claims to have been a smith in Kyonin, where the forge burned out his eyes. Return to your capital; you may want to rest before entering. The Hunting Lodge is a short distance to the east of your capital. This leads to a location with a very tough enemy, the Enlarged Owlbear-like Treant. Go to kingdom management and build Irlene's Magical Rarities Shop in your capital. If he is with you Tristian, as usual, will urge mercy. The Brawlers both drop Falchions +1, suits of Hide Armor +1 and Rings of Protection +1. ALL RIGHTS RESERVED. Have Linzi sing Inspire Competence because the lock on it is DC43. Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. Pathfinders! If you don't kill them now, you will have to deal with them a little later, so you might as well. There is a solitary Owlbear wandering around. If you have completed Witch Hunt, rest and return to your capital. Advance and you will find yourself in battle with a Greater Enraged Owlbear. There's another hydra in a pen that you can kill if you want to. If you go through these fog patches, you will be whisked elsewhere and at this point, you are unable to control it and may end up lost and frustrated. Backtrack to the centre of the town and head south. There is a pack of four Owlbears about half way up. You've already won the competition, such as it is, so fighting them for the monster's head is fruitless and will have consequences down the line. Question her further to learn that her pregnancy is a troubled one. There is also a Stinking Cloud trap between the two groups of enemies which you may or may not care about. When Mim delivers an item, she will ask you to visit her in Silvershire. You will find a Goblin Horsereaper who wants you to feed the Hydra in the pen next to him and tempts you with the "expar-ince" you'll earn. Return to the capital and speak to Hassuf to receive the Confirmation of Sharel's Innocence.