Determine your Cash, Assets, and Spending level by comparing your Credit Rating skill to the following chart: Whether they follow a clear spiritual path or some own code, they will always fight by their own rules, and never stoop to the low levels of others. You must spend at least 10 points on your hero's credit rating during the occupational skill phase. I might try one or two character with WU or AA just for fun. A person who stands apart from society, either physically as a hermit, or simply socially as a shut-in. Which one do you think I should remove,Linguist, Quick Healer, Sharp Witted or Strong Willed? Over 70 occupation templates to choose from. The next part of Pulp Cthulhu walks players through the process of creating characters for the game which are skew towards pulp archetypes. Adjustments: Mr_Evil_MSc 5 yr. ago I like it as a way to spice up regular CoC. STR 65 CON 75 SIZ 60DEX 85 INT 80 APP 75 POW 75EDU 80, Move 9Damage Modifier 1d4Build 1Hit Points 27 Luck 70, Quick Healer, Strong Willed, Rapid Fire, Master of Disguise. Choose core characteristic from the choices in the archetype. A collection of yours like baseball cards, or stamps. Always looking for challenges and focuses on finding the truth, no matter the consequences. It really hits the nail on the head for running horror-flavored adventure because it allows players to get away with just enough crazy shenanigans while still maintaining the real possibility of death and other serious consequences. May spend 10 Luck to avoid being "outnumbered" in melee combat for one combat encounter. Adjustments: Because I wanted them to be very competent (as it goes for some of these characters), I have created them with two occupations (with corresponding skill points) and 4 talents (yes, 4). - Core Characteristic: Choose either DEX or Con That's is why he hashigh intimidate and Scary (which reduce the difficulty level or add a bonus die) and high Steath and Shadow (same mechanic). The first is not unlike a standard Cthulhu game, the second is the default of this book, while the third increases the . Comments and contribution welcomed! Adjustments: The book closes out with Pulp Cthulhu character sheets and convenient reference tables. By There are three settings on the pulp-o-meter: low, mid pulp and high pulp. - Talents: Any two (May take the Psychic talent), Outsider . G-Man - A dedicated and incorruptible agent of the FBI. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, History, Language Other (any), Library Use, Listen, Natural World, Occult. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Much of this will just be flavorful, but occupation will actually matter later on! May choose one psychic power (Clairvoyance, Divination, Medium, Psychometry, or Telekinesis). A NOTE: When your occupation specifies Firearms or Fighting but no specialty (such as Fighting (Brawl)), then it is up to you to choose or add in a specialty! While some of the artwork is quite a bit better than some of the less inspired art in the book, the inclusion of ample photographs makes for a pleasing layout. Upload or insert images from URL. For them, Pulp Cthulhu spends quite a bit of time painting a picture of the pulps: what they were like, their heroes, their villains, their plots and their tendencies. If both DEX and STR are each less than SIZ. Akin to the Femme Fatale, but with an aversion to getting their own hands dirty. Authors Mike Mason and Paul Fricker at Dragonmeet 2016. Create Investigator (7th ed.) Call of Cthulhu is a widely played, cherished and acclaimed role playing game set in the worlds of H.P. Rules are also provided for Weird Science - the strange gadgets, gizmos and doo-dads which are staples of the pulp world. Everyone wants a place, and I'm out for all I can get. Unless the Keeper permits otherwise, these are the only archetypes able to take these talents. If you want access to this money, it will require a scene to be played out or discussed, as you sell off your goods to be converted into cash. The quintessential adventuring number two, who may embody aspects of the rogue, steadfast, or thrill seeker. Overall the layout is on par with the recent books of the new and improved Chaosium. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Science (Astronomy), Disguise, History, Hypnosis, Language Other (any), Natural World, Occult, Psychology, Sleight of Hand, Stealth, Psychic (If the psychic talent is taken, you may allocate points to a psychic skill) Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. You can have more grounded games, with Indiana Jones-type characters operating on a purely human scale, or you can embrace the madness and go for a feel more like Doc Savage, The Shadow or even Hellboy. - Talents: Any two. It's the game you love, but characters are on steroids and this time, just maybe, they stand a fighting chance. I thought about it but Indy is not a big guy and to get +1d4 damage he would need STR 65 and it would give him Build 1. Kind? Cold Blooded Often a younger individual who has not yet risen entirely to their full potential. - Talents: Any two. you will have instant access to your previous versions. Magic Points: This is equal to one fifth of your POW. - Talents: Any two. 2 - Quick Healer: natural healing is increased to +3 hit points . 1930s Classic - 1920's It showed me that Pulp Cthulhu was very light in psychic powers. Adventurer Depends on the setting: Fantasy, retro-contemporary, present-contemporary, or sci-fi? - Core Characteristic: Choose either INT or EDU. Roll core characteristic, (1d6 + 13) x 5, re-roll ones. Create a new Call of Cthulhu 7th edition Character/Investigator from scratch. It's not purely some more HPs. . If I wanted to develop the Shadow more "faithfully" (well, depending on the source), I would certainly use BGB/Astounding Adventures. I suppose they would be listed under Significant People/Contacts instead. Below are some suggested archetypes for Pulp characters: Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking, Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory, Suggested Hindrances: Curious, Doubting Thomas, Suggested Skills: Piloting, Repair, Shooting, Suggested Edges: Ace, Level Headed, Quick, Trademark Vehicle, Suggested Hindrances: Code of Honor, Enemy, Overconfident, Suggested Skills: Climbing, Intimidation, Area Knowledge (Jungle), Notice, Shooting, Stealth, Survival, Tracking, Suggested Edges: Alertness, Giant Killer, Man Without Fear, Marksman, Trademark Weapon, Woodsman, Suggested Hindrances: Arrogant, Overconfident, Suggested Skills: Fighting, Gambling, Intimidation, Knowledge (Tactics), Streetwise, Taunt, Suggested Edges: Ambidextrous, Block, Brawny, Bring Em On, Combat Reflexes, Dodge, Fast Healer, First Strike, Frenzy, Iron Jaw, Nerves of Steel, Tough As Nails, Suggested Hindrances: All Thumbs, Obligations, Poverty, Ugly, Suggested Skills: Driving, Persuasion, Stealth, Streetwise, Taunt, Suggested Edges: Attractive, Jack-of-All Trades, Charismatic, Charmer, Connections, Strong Willed, Suggested Skills: Climbing, Investigation, Knowledge (Archeology), Knowledge (History), Lockpicking, Notice, Survival, Suggested Edges: Connections, Deus Ex Machina, Font of Information, Investigator, Scholar, Suggested Hindrances: Bad Luck, Curious, Glass Jaw, Heroic, Phobia (Snakes), Suggested Skills: Driving, Fighting, Intimidation, Investigation, Knowledge (Law), Notice, Persuasion, Shooting, Streetwise, Suggested Edges: Alertness, Combat Reflexes, Command, Connections, Investigator, Strong Willed, Suggested Hindrances: Code of Honor, Obligations, Overconfident, Vow, Suggested Skills: Driving, Fighting, Investigation, Area Knowledge, Notice, Shooting, Streetwise, Suggested Edges: Alertness, Connections, Investigator, Level Headed, Moxie, Suggested Hindrances: Bad Luck, Curious, Enemy, Heroic, Suggested Skills: Knowledge (Crime), Lockpicking, Persuasion, Shooting, Stealth, Streetwise, Suggested Edges: Attractive, Charismatic, Common Bond, Connections, Thief, Suggested Skills: Investigation, Knowledge (Science), Repair, Weird Science, Suggested Edges: Arcane Background (Weird Science), Deus Ex Machina, Gadgeteer, I Have One, McGyver, Rich, Suggested Hindrances: Arrogant, Big Mouth, Delusional, Overconfident, Suggested Skills: Fighting, Intimidation, Investigation, Area Knowledge, Notice, Persuasion, Shooting, Stealth, Streetwise, Taunt, Tracking, Suggested Edges: Alertness, Ambidextrous, Bring Em On, Combat Reflexes, Connections, Dodge, Followers, Hard To Kill, Jack of All Trades, Level Headed, Man Without Fear, Photographic Memory, Quick Draw, Strong Willed, Suggested Skills: Intimidation, Knowledge (Hypnosis), Knowledge (Psychology), Notice, Persuasion, Psionics, Suggested Edges: Arcane Background (Psionics), Arcane Resistance (Psionics), Danger Sense, Mentalist, Strong Willed, Suggested Hindrances: Cautious, Glass Jaw, Pacifist, Suggested Skills: Climbing, Fighting, Intimidation, Area Knowledge (Jungle), Notice, Riding, Stealth, Survival, Swimming, Throwing, Tracking, Suggested Edges: Acrobat, Alertness, Ambidextrous, Beast Bond, Beast Master, Brawny, Combat Reflexes, First Strike, Fleet Footed, Frenzy, Giant Killer, Hard To Kill, Quick, Strong Willed, Woodsman, Suggested Hindrances: Heroic, Outsider, Savage, Suggested Skills: Fighting, Healing, Investigation, Knowledge (Science), Knowledge (Medicine), Notice, Piloting, Repair, Shooting, Weird Science, Suggested Edges: Arcane Background (Weird Science), Brawny, Combat Reflexes, Command, Followers, Font of Information, Gadgeteer, Inspire, Jack of All Trades, I Have One, Level Headed, Natural Leader, Rich, Filthy Rich, Scholar, Sidekick, Two Fisted, Suggested Hindrances: Code of Honor, Enemy, Heroic, Overconfident, Vow, Suggested Skills: Fighting, Guts, Knowledge (Aeronautics), Notice, Piloting, Repair, Shooting, Suggested Edges: Ace, Alertness, Gadget (Rocket Pack), Luck, Rich, Steady Hands, Suggested Hindrances: Curious, Heroic, Overconfident, Suggested Skills: Driving, Fighting, Area Knowledge, Notice, Streetwise, Tracking, Suggested Edges: Common Bond, Jack of All Trades, Mr. 095Lq Be it for the thrill of the chase, the prize at the end, or the innate drive to master their environment, hunters are relentless in pursuit of their chosen prey, and are possessed of a calm, calculating manner that allows them to choose the moment to strike. (e.g. Able to collate facts quickly; gain a bonus die when making Intelligence (bot not Idea) rolls. Norway. Such people do anything to get the job done and fulfill their goals. . If you've read this far, you probably know if your games are more prone to professors going mad from reading fragments of Greek parchments or if your games involve chases, gore and dynamite. (Maybe Bran Mak Morn too). If either STR or DEX is equal to or greater than SIZ, or if all three are equal. Begins the game with a Mythos Skill of 10 points. Enter Pulp Cthulhu. Additionally an archetype gives you bonus skill points that you may assign to a list of skills, will also tell you how many TALENTS you may pick (More on talents in a following step!). In any case, he has to be stronger than Phantom. You must log in or register to reply here. I would give Indy a bit more Strength. Totally agree. upgrade now What do you guys think about skill levels. A hero's backstory is not only helpful to know, but also important to the sanity mechanic. 'Freestyle' point buy system. no risk refund guarantee Adjustments: The place you were happiest (e.g. His punches really pack a wallop. Also the Vehicles button is missing the pulp specific skin and is displayed in the standard way. Choose a firearm skill; ignore penalty die for loading and firing in the same round. Reduces difficulty by one level or gains bonus due to Stealth rolls and if currently unseen is able to make two surprise attacks before their location is discovered. Can't remember seeing him with a sword, but frequently with "tribal" weapons (bow, spear). But then again, for a Pulp game I am not so interested in stats and would just give a media example of the type of character being played and let the player have fun. As a background book, Pulp Cthulhu provides substantial background about the history of the 1930s which may be relevant to play or which may inspire Keepers in developing adventures. PULP RULE Pulp archetypes add a bit more of a focused concept to your character, and give you some added benefits! ), In my build for Conan it looks like he would probably have a 90 or 95 Strength. Personal interest skill points may be spent on the hero's credit rating as well, and used to bring the hero's credit rating above the occupation's credit rating range. But your key connection cannot be altered by the DM, without you at least having the opportunity to prevent it from happening in some way. - Core Characteristic: SIZ The book contains some pulp adventures too: "The Disintegrator", "Waiting for the Hurricane", "Pandora's Box", and "A Slow Boat to China". We think you'll have a much more enjoyable experience. Tough and Street-Wise, and understands the saying To catch a thief, think like a thief. - Traits (Are you generous? It wouldn't be too hard to make them up I suppose. Everyone let me down, so I take care of myself. These archetypes (including, for example, adventurers, explorers, eggheads and sidekicks) help ensure that the characters which are created will "fit" into a pulp universe. I created a fairly comprehensive listing of pulp archetypes suitable for
5 0 obj Otherwise this looks pretty god. JavaScript is currently disabled. Sanity losses may also be halved through an expenditure of Luck points (this proved invaluable in our playtest). 8d42ZC-aJ&Vk,BK+kB(Ld4 by]b0=OG=0jUvu*Y:a-uXm:+)g5Lr`]sQwSa. You have three different things to be concerned with: Do you believe in ghosts?) - Cash: This is the money you have quick access to. No reason for Ars Magica players to have all the fun! Adjustments: Characters get to choose a certain Archetype for their character along with a career choice. - Talents can be dragged/dropped on actors (PC & NPC). You should check them out. Choose the values for all Characteristics (plus Luck) - derived scores auto-calculated. If you'd like to choose the talents randomly roll 1d4: Roll 1d10 on them tables themselves if you want to go random. Once youve allocated all of your occupation skill points, its time for personal interest skills! You can post now and register later. This new house rule should encourage heroes to keep roleplaying the traits associated with their archetype, with a few bonus skill points awarded after each scenario as an incentive. CR 0 (Penniless): Cash: $0.50 Assets: None Spending Level: $0.50, CR 1 9 (Poor): Cash: CR X 1 Assets: CR X 10 Spending Level: $2.00, CR 10 49 (Average): Cash CR x 2 Assets CR x 50 Spending Level: $10.00, CR 50 89 (Wealthy): Cash CR x 5 Assets CR x 500 Spending Level: $50.00, CR 90 98 (Rich): Cash CR x 20 Assets CR x 2,000 SPending Level $250.00, CR 99 (Super Rich): Cash $50,000 Assets $5M + Spending Level $5,000. Usually this requires that you only make such purchases every other day or so; if you try to exploit this financial abstraction, the DM will likely begin to deduct from your finances. For your convenience a variety have tables have been provided below that you can roll on to determine a part of your hero's backstory. For example, spending time at a meaningful location, or with a loved on will give the hero the opportunity to restore lost sanity points. We all want Indy to use the Ark of Covenant and blast Cthulhu in the face with it. Luck: Roll 2D6+6 and multiply by 5 if you can think of any major player-friendly pulp archetypes I've missed,
Theoratically, I would need it twice but I do not think it is unreasonable to take them both under one. - Core Characteristic: Choose Either DEX or APP The next part of Pulp Cthulhu walks players through the process of creating characters for the game which are skew towards pulp archetypes. May I add that NPC > Generic Characters > "National Guard" is added . Pulp heroes are generally super competent and broad and their expertise, which is why I gave them but aside from a few signature skills, their skills are generally in the 40 to 60%. Your workplace (e.g. Here are the instructions how to enable JavaScript in your web browser. Someone famous, you don't need to know them. Privacy Policy. It will have awarded you 100 skill points which you may spend on specific skills it lists, in addition to your occupational and personal interest skills. For example an occupation of crafts person has a credit rating range of 10 - 40. As an example, the Phantom is trying to figure out a poison. How many mental disciplines are there with Cthulhu Pulp? I've found it useful for speeding up character
Errata Exploring the. Youll need to come up with something for: It did not feel right. More information is available at the link below, which will also help you contact your representative. Occupation Skills - Core Characteristic: CON (Excluding a characteristic if it was your archetypes core characteristic). Its not necessary to have intricately detailed entries- a few briefly listed items can be open-ended and inspirational! - Talents: Any two (smooth Talker talent recommended), Grease Monkey - Add 100 Bonus Points divided between the following skills: Animal Handling, Anthropology, Archaeology, Climb, Fighting (brawl) First Aid, Jump, Language Other (any), Natural World, Navigate, Pilot (any), Ride, Stealth, Survival (any), Track. - Treasured Possessions Oct 2015. Flying Ace - The daredevil barnstormer, capable of astounding feats of flying skill, and probably the owner of own plane or flying boat. As a Keeper, at first I was bothered by the fact that my players had a close encounter with a very dangerous thing and emerged alive and sane. The character's occupation then specifies additional skills for the characters to which the player will allocate appropriate numbers of points to reflect their abilities. The Heartthrob, the Rebel, the Cute Nerd, the Clown, and the Reassuring Older Sibling. Some combat rules have been retooled to give players and edge as have the rules governing death and dying. These assets should make sense for the hero's credit rating. Just for fun, I decided to create a few iconic pulp characters using Pulp Cthulhu. Passionate and idealistic souls looking to rescue the damsels in distress. JavaScript is currently disabled. One thing worth noting, as Pulp heroes are at least theoretically close-to-human ( although often peak-human), they'll tend to have some helpers or pals who are no slouches in their own right. Once youve recorded all of these stats, also record (in a space right next to where youve been recording them- if youre on roll20, the character sheet ought to be doing this automatically) the HALF and FIFTH values of your characteristics! Once youve filled out all of this, pick one entry and mark it as your key connection. Record important pieces of equipment and assets such as a car, residence, weapons and so on. financially, they protected you through hard times, got you your first job). Roll core characteristic, (1d6 + 13) x 5, re-roll ones. If the GM buys it he could rule that the Phantom can tryanextreme INT roll. Unless the Keeper permits otherwise, these are the only archetypes able to take these talents. One of my prospective players is particularly wary of the, uh, lethality CoC is known for. - Add 100 Bonus Points divided between the following skills: Drive Auto, Fighting (brawl), Firearms (any), Intimidate, Listen, Mechanical repair, Spot Hidden, Swim, Throw. I choose the archetypes liberally what the preferred characteristics and the set of skills that seemed to match best and I have done the same for occupations.
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